A melee attack with knockback that hits two tiles away from you. This spell's range is increased by 1 each time you use it on the same turn.
Gain +1 .
Aim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.
Inflict Weakness 5, Poison 2, and Madness 2 on all enemies. There are permanent consequences for casting this spell� but maybe not for you. (Castable once per battle.)
Damage, Inflict Poison 4 and Knock Up nearby units. There will be permanent consequences for casting this spell� (Castable once per turn.)
Damage all enemies and Burn the entire map. There will be permanent consequences for casting this spell� (Castable once per battle.)
Knock back and damage all enemies, then flood the entire map. There will be permanent consequences for casting this spell� (Castable once per battle.)
Apply Freeze 2 to each unit except for yourself and 1 other chosen unit. Deal 5 Damage to enemies and heal each ally 5 HP. There will be permanent consequences for casting this spell� (Castable once per battle.)
Strike all enemies with lightning, inflicting Stun. There will be permanent consequences for casting this spell� (Castable once per battle.)
Heal an adjacent unit and give that unit +1 Constitution and -1 Speed.
Enter Elk Form, gaining +8 Speed, -2 Intelligence, -2 Constitution, and 3� Trample . You ignore tile effects while moving. Your basic attack becomes Antler Swipe and this becomes Prance .
Enter Mockingbird Form, gaining Flying movement, +2 Luck, and -2 Strength. Your basic attack becomes Mock Song and this becomes Tease .
Enter Monkey Form, gaining +2 Dexterity, +2 Luck, -2 Constitution, and -2 Charisma. Your basic attack becomes Throw Poop and this becomes Monkey Toss.
Enter Raccoon Form, gaining +2 Intelligence, and -2 Strength. Your basic attack becomes Pilfer and this becomes Scavenge.
Spawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel .
Enter Tree Form, gaining -2 Intelligence, +5 Shield, and Brace 2. You become Immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize.
Enter Turtle Form, getting +2 Constitution, +10 Shield, -2 Intelligence, and -2 Speed. Your basic attack becomes Head Bash and this becomes Harden Shell .
Enter Wolf Form, gaining +2 Strength, +2 Speed, -2 Luck, and -2 Intelligence. Your basic attack becomes Wolf Claws and this becomes Pounce.
Cast a fire/ice spell that inflicts Burn 2, Slow 2 and Knockback 2 on all units around you.
Gain +7 Shield and Burn 3.
A ranged spell that heals allies and damages enemies.
Summon a random animal that falls from the sky onto a random enemy, dealing damage.
Shoot a blast of ice in a line that freezes the first unit it hits.
Deal damage equal to your CONSTITUTION and inflict Stun. Also stuns yourself.
Give Lifesteal 1 to units in an area.
Heal an adjacent unit 2 to 6 times.
A weak melee attack that has a chance to hit multiple times.
A unit within your line of sight backflips out of the way the next time they're targeted by an enemy.
Gain +2% critical hit chance. If your next attack is critical, deal +100% more damage and spawn coins.
Toss a unit to an empty tile within 3 tiles of you, then your allies attack it if they can.