Charge up a mega punch. (This punch will be unleashed on your next turn.) (Castable once per turn.)
Lose 25% of your current HP, deal that much damage to adjacent units, and deal Knockback to them.
Every ally that hasn't taken their turn yet takes their turn right after yours. You go first next round.
Refresh your weapon and trinket actions (unless they gain you mana).
Fling all units in a straight line onto nearby tiles.
Gain +1 .
Destroy an adjacent body. Your basic attack inflicts +1 Leech for the rest of the battle.
Dig up a small rock.
Dash forward three tiles and attack. This deals 2 damage for each action you've taken this turn. (Castable once per turn.)
A fireblast that inflicts Burn 2 in an area.
Inflict Poison 2 and Burn 2 on a unit in melee range.
A melee attack that inflicts Burn 3.
Shoot a projectile that inflicts Burn 2 and lights fires.
A fire spell that increases its range, area, damage, and Burn by 1 every turn.
Cast a fire/electric spell that inflicts Burn 1 and has a 15% chance to inflict Stun in an X shaped area.
Throw 3 small 1-damage explosives at random tiles in an area.
Pull all units in a wide line towards the center of that line. This has a 10% chance to Petrify.
Teleport next to a random enemy, then switch to melee stance and automatically attack it.
A melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead.
Teleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into.
Down yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units.
Shoot a flea at a unit.
You and all allies lose 10 HP. Summon a flesh golem with one random spell from each of those units. (Castable once per battle.)
Gain +1 temporary Brace until your next turn and deal 1 knockback to each adjacent unit.
You and each allied cat gain +2 Shield and knockback adjacent units 2 tiles.
Teleport two tiles away. Displace any units you teleport into.
Turn a unit within your line of sight 180 degrees. Inflict Confusion 1 on that unit.
Jump up to 3 tiles away, damage units you land on, then gain -1 Speed. (This spell's mana cost is equal to your SPEED. At 0 SPEED, this spell is Castable once per turn.)
Move 3 tiles. Plant flowers as you move.
Fly over 3 tiles.