Summon a 1 HP illusion of yourself within three tiles that mimics your basic attack, but in the opposite direction of you. It dies at the end of your turn.
A magic damage melee attack with knockback 3 that inflicts Confusion.
Dig to an open tile in a straight line.
Spawn a poop on an adjacent tile.
Spawn 2-3 coins on random tiles.
Deal damage in a cone with a 10% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.)
Eat a rock to gain +5 Shield and +1 Strength.
Teleport to the last tile you targeted with an ability if it's empty.
Spawn a spider egg trap that inflicts Infested 4.
Explode and fly to a random tile at least four tiles away. This explosion damages you.
Summon a nail that arcs electricity to neighboring tiles whenever any unit spends mana.
Give your weapon +3 electric damage.
Run next to the ally with the most missing health. Trample all in the way.
You can't cast spells for the rest of the battle. For the rest of the battle, whenever you kill an enemy, take an extra turn.
Give a familiar an extra turn after this one.
A high damage spell that hits a single target.
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.
Give a unit +4 Strength and Confusion 2.
Entangle units in an area.
Resurrect an enemy body to full HP. It joins your team.
Gain 4 Holy Shield , 3 Shield, heal 2 HP, and Brace 1.
Gain +3 Tech and Madness 1. (This spell can only be cast once per battle.)
Inflict Fear on all enemies.
Refresh your basic attack and movement action. Fall asleep at the end of the turn.
Dash forward one tile and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)
Teleport to any tile. You have a 15% chance to equip a piece of Fly armor that breaks any armor pieces it replaces.
Give a unit +3 range and reach until the end of their next turn.
Take an extra turn. You're stunned and don't regenerate mana on that turn. (This spell can't be cast on extra turns.)
Give an ally in range 3 a temporary copy of your weapon, if they don't have a weapon.
Gain Stealth 1.