91. Call the Wind

Druid Class

Cost: 0 Mana

Description

Blow all units back one tile.

92. Caltrops

Thief Class

Cost: 4 Mana

Description

Move up to 3 tiles, spreading glass shards on the tiles you walk through.

93. Cannon Ball!

Butcher Class

Cost: 0 Mana

Description

Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, Stun it. (Castable once per turn.)

94. Carrion Shot

Necromancer Class

Cost: 1 Mana

Description

Deal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed.

95. Cartwheel

Monk Class

Cost: 4 Mana

Description

Roll up to 4 tiles diagonally.

96. Cat Nap

Collarless Class

Cost: 2 Mana

Description

Remove all of your debuffs, then fall asleep.

97. Catbot

Tinkerer Class

Cost: 8 Mana

Description

Spawn a Catbot and give it your current weapon. (You will not get the weapon back)

98. Cha Cha Slide

Druid Class

Cost: 0 Mana

Description

Deal 10 Knockback to all units in a random direction. Allies are immune to Thorns, tile and Knockback damage during this effect.

99. Chain Lightning

Mage Class

Cost: 4 Mana

Description

Shoot lightning that chains randomly to other nearby units up to 2 tiles away.

100. Chakram

Thief Class

Cost: 1 Mana

Description

Throw a projectile that passes through units and then returns to you. This can collect pickups.

101. Chaos Rampage

Fighter Class

Cost: 3 Mana

Description

Take an extra turn. You have Madness 1 and Confusion 1 on that turn. (This spell can't be cast on extra turns.)

102. Chaos Shot

Hunter Class

Cost: 4 Mana

Description

Shoot a random unit within range.

103. Chaos Swap

Psychic Class

Cost: 2 Mana

Description

Swap positions with a random unit.

104. Chaos Teleport

Mage Class

Cost: 1 Mana

Description

Teleport to a random tile.

105. Charge Fists

Monk Class

Cost: 3 Mana

Description

Until end of turn, your basic attack emits +1 Sparkle.

106. Charge Spirit Bomb

Monk Class

Cost: 0 Mana

Description

Begin charging a spirit bomb. This ability becomes Throw Spirit Bomb. Allies gain the bonus ability Donate Energy until you throw it.

107. Charm Trap

Hunter Class

Cost: 2 Mana

Description

Spawn a trap that deals damage and inflicts Charm 1.

108. Cheat

Thief Class

Cost: 0 Mana

Description

Gain temporary +5 Luck until your next turn.

109. Cheerlead

Druid Class

Cost: 10 Mana

Description

Make a target unit The Alpha. PASSIVE: The first spell The Alpha casts each turn is cast twice.

110. Chew

Tank Class

Cost: 5 Mana

Description

A melee attack with Lifesteal.

111. Chew Cud

Tank Class

Cost: 3 Mana

Description

Heal yourself.

112. Chill

Mage Class

Cost: 0 Mana

Description

Inflict Slow on a unit.

113. Chitter

Druid Class

Cost: 0 Mana

Description

Each squirrel gains +2 Damage and +2 .

114. Chomp

Butcher Class

Cost: 5 Mana

Description

A melee attack with Life Steal. If used on an ally, gain +1 Strength. If used on a pickup, gain double that pickup's effects.

115. Chonkwalk

Butcher Class

Cost: 5 Mana

Description

Deal 5 damage to yourself. Refresh your movement action.

116. Chosen Warrior

Cleric Class

Cost: 6 Mana

Description

Give a unit +1 Damage. That unit becomes The Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.

117. Circle of Protection

Cleric Class

Cost: 0 Mana

Description

Give +1 Holy Shield to each unit within 2 tiles of you.

118. Clap

Tank Class

Cost: 0 Mana

Description

Knock 2 enemies in front of you together.

119. Claws Out

Collarless Class

Cost: 4 Mana

Description

Gain +1 Thorns.

120. Cleanse

Cleric Class

Cost: 0 Mana

Description

Remove all debuffs from units in an area.

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