Blow all units back one tile.
Move up to 3 tiles, spreading glass shards on the tiles you walk through.
Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, Stun it. (Castable once per turn.)
Deal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed.
Roll up to 4 tiles diagonally.
Remove all of your debuffs, then fall asleep.
Spawn a Catbot and give it your current weapon. (You will not get the weapon back)
Deal 10 Knockback to all units in a random direction. Allies are immune to Thorns, tile and Knockback damage during this effect.
Shoot lightning that chains randomly to other nearby units up to 2 tiles away.
Throw a projectile that passes through units and then returns to you. This can collect pickups.
Take an extra turn. You have Madness 1 and Confusion 1 on that turn. (This spell can't be cast on extra turns.)
Shoot a random unit within range.
Swap positions with a random unit.
Teleport to a random tile.
Until end of turn, your basic attack emits +1 Sparkle.
Begin charging a spirit bomb. This ability becomes Throw Spirit Bomb. Allies gain the bonus ability Donate Energy until you throw it.
Spawn a trap that deals damage and inflicts Charm 1.
Gain temporary +5 Luck until your next turn.
Make a target unit The Alpha. PASSIVE: The first spell The Alpha casts each turn is cast twice.
A melee attack with Lifesteal.
Heal yourself.
Inflict Slow on a unit.
Each squirrel gains +2 Damage and +2 .
A melee attack with Life Steal. If used on an ally, gain +1 Strength. If used on a pickup, gain double that pickup's effects.
Deal 5 damage to yourself. Refresh your movement action.
Give a unit +1 Damage. That unit becomes The Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.
Give +1 Holy Shield to each unit within 2 tiles of you.
Knock 2 enemies in front of you together.
Gain +1 Thorns.
Remove all debuffs from units in an area.