361. Lick

Collarless Class

Cost: 4 Mana

Description

Heal an adjacent unit by 2 HP.

362. Lifedrain

Necromancer Class

Cost: 2 Mana

Description

Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with 50% hp.

363. Lighten the Load

Butcher Class

Cost: 25 Mana

Description

Take 25 damage. You take an extra turn after this one. (This spell can't be cast on extra turns.)

364. Lightning Surge

Mage Class

Cost: 5 Mana

Description

An electric spell that increases its range and damage by 2 every turn, and its Stun chance by 10%.

365. Line Shot

Hunter Class

Cost: 5 Mana

Description

An attack that hits all units in a straight line.

366. Lodge Hook

Butcher Class

Cost: 0 Mana

Description

Inflict Bleed 10 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.)

367. Look Away

Psychic Class

Cost: 0 Mana

Description

Every unit within your line of sight turns away from you.

368. Look at me!

Collarless Class

Cost: 0 Mana

Description

Each unit turns to face you.

369. Loot Corpse

Thief Class

Cost: 0 Mana

Description

Loot 1-3 coins from a body... and possibly something else? (This might destroy the body)

370. Lucky Penny

Thief Class

Cost: 0 Mana

Description

Collect an adjacent pickup and gain +2 Luck instead of its normal effects.

371. Lullaby

Druid Class

Cost: 0 Mana

Description

Inflicts Sleep on units in an area.

372. Lunch Time

Butcher Class

Cost: 5 Mana

Description

Jump to a food pickup in range 4.

373. Lunge

Tank Class

Cost: 5 Mana

Description

Dash forward one tile and attack with Knockback. This spell uses up your movement action.

374. MORE ANGRIER!!!

Fighter Class

Cost: 0 Mana

Description

Drop a boulder on an adjacent tile, damaging and displacing units it lands on.

375. Magic Missile

Mage Class

Cost: 3 Mana

Description

Shoot an infinite-range projectile that can't miss.

376. Magnet

Collarless Class

Cost: 0 Mana

Description

Pull a pickup one tile toward you. (Castable once per turn.)

377. Magnify

Mage Class

Cost: 5 Mana

Description

Your basic attack gains +1 range and area until the end of the turn.

378. Make a Wish

Collarless Class

Cost: 0 Mana

Description

Spend a coin to spawn a random pickup on a random tile. (Castable once per turn.)

379. Malaise

Cleric Class

Cost: 0 Mana

Description

Inflict Weakness on units in an area.

380. Mana Meld

Mage Class

Cost: 0 Mana

Description

Give all of your mana to a unit in range 3.

381. Manifest

Psychic Class

Cost: 5 Mana

Description

Teleport in a straight line into a unit within your line of sight. Deal damage and displace it.

382. Marked

Hunter Class

Cost: 5 Mana

Description

Inflict Marked on a unit.

383. Mass Hysteria

Psychic Class

Cost: 0 Mana

Description

Drop a boulder on an adjacent tile, damaging and displacing units it lands on.

384. Mass Mana Leech

Psychic Class

Cost: 0 Mana

Description

Inflict Mana Leech 2 and Weakness 2 on all units within 3 tiles of you.

385. Mass Psychosis

Necromancer Class

Cost: 0 Mana

Description

Inflict Madness on all enemies.

386. Math!

Tinkerer Class

Cost: 0 Mana

Description

Deal 1 damage to a unit for each unique divisor in its current HP value.

387. Mech Suit

Tinkerer Class

Cost: 15 Mana

Description

Summon a mech suit that can be piloted. (Castable once per battle.)

388. Meditate

Monk Class

Cost: 8 Mana

Description

Heal yourself for 8 HP and gain +8 Shield, All Stats Up 2, and Sleep 8.

389. Mega Blast

Mage Class

Cost: 15 Mana

Description

Deal high damage in a cone.

390. Mega Grav

Psychic Class

Cost: 2 Mana

Description

Damage and throw each unit near you to random tiles.

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