A melee attack that inflicts Freeze.
An ice spell that increases its range and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1. (Current turns: {v0})
Shoot an ice/electric bolt in a straight line. It inflicts Slow 2, has a 25% chance to Stun and a 25% chance to Freeze.
Gain +1 to a random stat.
Inflict Slow 1 on a unit within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage.
Deal fire damage and inflict Burn 3 to all units in a large circle around you.
Toss a spider egg that deals low damage and inflicts Infested.
Suck all units in a straight line 1 tile toward you.
Heal all allies and give them +1 Temporary Damage.
Give 2 mana to a unit.
Gain +6 Shield. Castable only if you have no Shield.
Exchange your movement action for an additional basic attack, and vice versa.
Inflict Fear on an adjacent unit.
Swap positions with a unit in your line of sight.
Swap your highest and lowest stats. (Ties are chosen at random)
Dash forward up to 3 tiles, gain +4 Shield then damage and knock back adjacent units.
Deal 1 damage to yourself. 50% chance to spawn a friendly flea.
Inflict Confusion 1 on each adjacent unit.
Shoot a lightning bolt that deals 1 damage and knocks the unit it hits 3 tiles in the direction it's facing.
Your movement range is doubled until the end of the turn.
Fire a magic blast at a unit within 5 tiles. Requires line of sight. (Castable once per battle. If all your armor slots are empty, castable once per turn.)
Deal 1 damage and knockback adjacent units. Gain +1 Shield.
Gain +1 temporary Kinetic Spikes.
Knead another unit. Allies gain +1 Damage, enemies gain Weakness 1.
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.
Turn an adjacent tile into a small grass tile.
Deal 1 damage to a unit. If this kills it, refresh your basic attack.
Jump to an open tile within range, then inflict Bruise on all adjacent units.
Inflict Leech 3 on all units, except yourself.
Inflict Leech 1 on a unit.