331. Ice Punch

Fighter Class

Cost: 5 Mana

Description

A melee attack that inflicts Freeze.

332. Ice Surge

Mage Class

Cost: 5 Mana

Description

An ice spell that increases its range and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1. (Current turns: {v0})

333. Icicle Zapper

Mage Class

Cost: 3 Mana

Description

Shoot an ice/electric bolt in a straight line. It inflicts Slow 2, has a 25% chance to Stun and a 25% chance to Freeze.

334. Improve

Tinkerer Class

Cost: 2 Mana

Description

Gain +1 to a random stat.

335. Increase Gravity

Psychic Class

Cost: 3 Mana

Description

Inflict Slow 1 on a unit within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage.

336. Inferno

Mage Class

Cost: 6 Mana

Description

Deal fire damage and inflict Burn 3 to all units in a large circle around you.

337. Infest

Hunter Class

Cost: 1 Mana

Description

Toss a spider egg that deals low damage and inflicts Infested.

338. Inhale

Fighter Class

Cost: 0 Mana

Description

Suck all units in a straight line 1 tile toward you.

339. Inspirational Song

Druid Class

Cost: 4 Mana

Description

Heal all allies and give them +1 Temporary Damage.

340. Inspire

Mage Class

Cost: 0 Mana

Description

Give 2 mana to a unit.

341. Instant Barrier

Tinkerer Class

Cost: 1 Mana

Description

Gain +6 Shield. Castable only if you have no Shield.

342. Interchange

Collarless Class

Cost: 3 Mana

Description

Exchange your movement action for an additional basic attack, and vice versa.

343. Intimidate

Tank Class

Cost: 0 Mana

Description

Inflict Fear on an adjacent unit.

344. Inversion

Psychic Class

Cost: 4 Mana

Description

Swap positions with a unit in your line of sight.

345. Invert

Collarless Class

Cost: 2 Mana

Description

Swap your highest and lowest stats. (Ties are chosen at random)

346. Iron Head

Tank Class

Cost: 0 Mana

Description

Dash forward up to 3 tiles, gain +4 Shield then damage and knock back adjacent units.

347. Itch

Collarless Class

Cost: 1 Mana

Description

Deal 1 damage to yourself. 50% chance to spawn a friendly flea.

348. Jitter

Thief Class

Cost: 0 Mana

Description

Inflict Confusion 1 on each adjacent unit.

349. Jolt

Mage Class

Cost: 1 Mana

Description

Shoot a lightning bolt that deals 1 damage and knocks the unit it hits 3 tiles in the direction it's facing.

350. Juiced

Fighter Class

Cost: 4 Mana

Description

Your movement range is doubled until the end of the turn.

351. Kamehameha

Monk Class

Cost: 14 Mana

Description

Fire a magic blast at a unit within 5 tiles. Requires line of sight. (Castable once per battle. If all your armor slots are empty, castable once per turn.)

352. Ki Burst

Monk Class

Cost: 1 Mana

Description

Deal 1 damage and knockback adjacent units. Gain +1 Shield.

353. Kinetic Charge

Monk Class

Cost: 0 Mana

Description

Gain +1 temporary Kinetic Spikes.

354. Knead

Collarless Class

Cost: 5 Mana

Description

Knead another unit. Allies gain +1 Damage, enemies gain Weakness 1.

355. Lacerate

Fighter Class

Cost: 0 Mana

Description

Drop a boulder on an adjacent tile, damaging and displacing units it lands on.

356. Landscape

Collarless Class

Cost: 1 Mana

Description

Turn an adjacent tile into a small grass tile.

357. Last Hit

Hunter Class

Cost: 1 Mana

Description

Deal 1 damage to a unit. If this kills it, refresh your basic attack.

358. Leap

Fighter Class

Cost: 0 Mana

Description

Jump to an open tile within range, then inflict Bruise on all adjacent units.

359. Leech Swarm

Necromancer Class

Cost: 0 Mana

Description

Inflict Leech 3 on all units, except yourself.

360. Leeches

Necromancer Class

Cost: 0 Mana

Description

Inflict Leech 1 on a unit.

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