Damage any unit and inflict Fear. Castable while downed.
Dash forward one tile, then attack. This attack deals Knockback and has a chance to inflict Stun.
A melee attack that inflicts Stun.
A lightning bolt that heals and has a chance to Stun.
Jump to an open tile, then heal each adjacent unit.
You or an adjacent unit gains +1 Health Regeneration.
Heal a unit at range.
Shoot a high damage shot with a 70% chance to miss.
Spawn bear traps on each adjacent tile.
Inflict Ostracized 2 on a unit.
Throw a random adjacent unit two tiles away, dealing damage to it.
Spend 7 coins, summon a Bounty Hunter . (Castable once per turn.)
Adjacent units move away from you. You have a 25% chance to inflict Fear on them.
Trample over to a tile with meat on it.
Dash forward, heal a unit and give it a random stat up.
Heal allies and damage enemies in an area. This spell has half effect outside its center.
A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)
Shoot 3 Magic Missiles at random enemies.
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.
Melee attack that immobilizes.
Hop up to 2 tiles away.
Jump to a tile, then gain +2 Shield for each enemy adjacent to the tile you land on.
Spray a unit with water, cleansing its debuffs and making a puddle. (Castable once per battle.)
You and each allied cat give adjacent units +1 Damage and +2 Speed.
A ten-hit multi-strike melee attack with Knockback 10 at the end of the combo.
A ranged attack that turns anything it kills into meat.
Toss an adjacent unit at a random unit.
Inflict Sleep 1 on an adjacent unit.
Shoot a blast of water that deals 3 Knockback. This spell has recoil.
Target a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile. (Castable once per turn.)