301. Haunt

Necromancer Class

Cost: 5 Mana

Description

Damage any unit and inflict Fear. Castable while downed.

302. Head Bash

Druid Class

Cost: 0 Mana

Description

Dash forward one tile, then attack. This attack deals Knockback and has a chance to inflict Stun.

303. Headbutt

Tank Class

Cost: 1 Mana

Description

A melee attack that inflicts Stun.

304. Healing Bolt

Collarless Class

Cost: 7 Mana

Description

A lightning bolt that heals and has a chance to Stun.

305. Healing Fall

Cleric Class

Cost: 8 Mana

Description

Jump to an open tile, then heal each adjacent unit.

306. Healing Salve

Cleric Class

Cost: 4 Mana

Description

You or an adjacent unit gains +1 Health Regeneration.

307. Healing Word

Cleric Class

Cost: 5 Mana

Description

Heal a unit at range.

308. Heavy Shot

Hunter Class

Cost: 10 Mana

Description

Shoot a high damage shot with a 70% chance to miss.

309. Hedge In

Hunter Class

Cost: 4 Mana

Description

Spawn bear traps on each adjacent tile.

310. Heretic Mark

Cleric Class

Cost: 0 Mana

Description

Inflict Ostracized 2 on a unit.

311. Hip Toss

Monk Class

Cost: 3 Mana

Description

Throw a random adjacent unit two tiles away, dealing damage to it.

312. Hire Hitman

Collarless Class

Cost: 0 Mana

Description

Spend 7 coins, summon a Bounty Hunter . (Castable once per turn.)

313. Hiss

Collarless Class

Cost: 0 Mana

Description

Adjacent units move away from you. You have a 25% chance to inflict Fear on them.

314. Hog Rush

Butcher Class

Cost: 7 Mana

Description

Trample over to a tile with meat on it.

315. Holy Dash

Cleric Class

Cost: 8 Mana

Description

Dash forward, heal a unit and give it a random stat up.

316. Holy Light

Cleric Class

Cost: 10 Mana

Description

Heal allies and damage enemies in an area. This spell has half effect outside its center.

317. Holy Weapon

Cleric Class

Cost: 0 Mana

Description

A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)

318. Homing Blasts

Mage Class

Cost: 7 Mana

Description

Shoot 3 Magic Missiles at random enemies.

319. Hone

Tinkerer Class

Cost: 0 Mana

Description

Drop a boulder on an adjacent tile, damaging and displacing units it lands on.

320. Hook Bind

Butcher Class

Cost: 5 Mana

Description

Melee attack that immobilizes.

321. Hop

Collarless Class

Cost: 3 Mana

Description

Hop up to 2 tiles away.

322. Hop n' Block

Monk Class

Cost: 0 Mana

Description

Jump to a tile, then gain +2 Shield for each enemy adjacent to the tile you land on.

323. Hose Off

Collarless Class

Cost: 5 Mana

Description

Spray a unit with water, cleansing its debuffs and making a puddle. (Castable once per battle.)

324. Huddle

Fighter Class

Cost: 6 Mana

Description

You and each allied cat give adjacent units +1 Damage and +2 Speed.

325. Hundred Hand Slap

Monk Class

Cost: 1 Mana

Description

A ten-hit multi-strike melee attack with Knockback 10 at the end of the combo.

326. Hunt

Collarless Class

Cost: 2 Mana

Description

A ranged attack that turns anything it kills into meat.

327. Hurl

Fighter Class

Cost: 5 Mana

Description

Toss an adjacent unit at a random unit.

328. Hush

Necromancer Class

Cost: 6 Mana

Description

Inflict Sleep 1 on an adjacent unit.

329. Hydro Pump

Druid Class

Cost: 0 Mana

Description

Shoot a blast of water that deals 3 Knockback. This spell has recoil.

330. Hyper Beam

Mage Class

Cost: 25 Mana

Description

Target a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile. (Castable once per turn.)

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