Attack a unit in melee range. If this kills it, it becomes 3 food pickups.
Spend all of your mana, then drain that much HP from an adjacent unit. Ignores shield.
Inflict Madness on a unit in your line of sight.
Until your next turn, you won't get injured if you're downed.
Force an enemy to move towards you.
Dash 3 tiles, damage, inflict Bruise and throw what you hit towards your original tile.
Inflict Petrify on all units in your line of sight.
Pull a unit within 2 tiles towards you, knocking it into you.
You or an adjacent unit gains a random positive effect.
Give a unit All Stats Up. You get All Stats Down.
Lob a hook at an object and pull yourself to it. Trample over tiles in your path.
Immobilize an adjacent unit for as long as you remain adjacent.
Dig to any tile and unearth a body.
Deal 10 Knockback to adjacent units. If you cast this from full mana, the units take 10 damage on collision.
Pull units toward a tile within range 5.
Jump to a tile and pull enemies toward you when you land.
Deal damage with Knockback 4 and Chain Knockback in a cone.
Teleport to a tile with coins on it.
Light a fire under a food pickup on any tile.
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.
Make a unit The Alpha. Bonus Passive: The Alpha has +50% Dodge Chance.
Knock back each unit adjacent to a chosen tile 1 space.
Spend 5 coins, gain All Stats Up. (Castable once per turn.)
Shoot an energy blast in a straight line.
An attack that hits all units in a perpendicular line.
Spawn a blessing pickup on an empty tile in range.
Spawn a friendly illusion of a random unit that fades away after one turn.
Gain +1 , +1 Thorns , and +1 temporary Brace .
Hook onto something in a straight line and drag yourself to it.
Give a unit +10 Speed until the end of its next turn.